DM: Trying his best to write an emotional moment
DM: Trying his best to write an emotional moment
“Okay guys, you brought this onto yourselves… For death awaits you all with nasty, big, pointy teeth!”
Hourglass of Lost Chances
Wondrous item, legendary (requires attunement)
This magical hourglass is crafted from a strange material, more resilient than steel, yet transparent as glass. Inside, it is empty.
As an action, you can activate the hourglass by turning it upside down and whispering the command word, “Quicksave”. If you do, magical sand materializes inside the hourglass, pouring downside for the next 10 minutes. The flow doesn’t stop, even if you flip the hourglass again.
While the hourglass is active, you can use one action in a subsequent turn to turn the hourglass upside down again and whisper its command word, “Quickload”. If you do, the timeline is reset to the moment the hourglass was first activated. Every action and even death is undone, but all creatures in all the multiverse retain their memories of what happened, although any creature that was more than 1 mile away from you at any point while the hourglass was active experiences this as a sense of déjà vu.
After 10 minutes have passed, or if you use the hourglass to revert the timeline, it becomes inactive, and it can’t be activated again for the next 7 days.
I see no borders from up here my modded console.
I don’t see the point of doing a remaster of a remaster. This game needs a proper remake. As a big fan of the original game who played the heck out of its original X360 release, without an update to its outdated AI it’s frustrating to the point of unplayability.
I had the same mindset, but one day MS was having server problems on their end, and my XOne refused to play my rightfully owned game despite the disc being in the console. I would also be unable to log into my account, which made me unable to save my progress, which made playing the game, even if it suddenly decided to work, impossible.
Consoles were great until the x360/PS3 era. I could buy a disc, insert the disc into the console, and start playing, and the game would probably work fine without much hassle. Nowadays I’m required to go to the store, buy the disc, go back home, insert the disc, wait for it to install, and then I discover that the game was not optimized for my console of choice and it runs awfully to the point of unplayability.
I now just buy on GoG. Much easier that way. Console exclusives are ported to PC anyway, so you’re not missing anything. You also get nice perks like playing online for free if you’re into multiplayer games, or playing older games on emulators (and current ones, because fuck Nintendo).
This was a fascinating read. And unfortunately something that I suspect happens in quite a lot of development teams around the world.
“We’re excited for the launch of Black Myth Wukong on Xbox Series X|S and are working with Game Science to bring the game to our platforms. We can’t comment on the deals made by our partners with other platform holders, but we remain focused on making Xbox the best platform for gamers, and great games are at the center of that.”
It’s a generic copy-pasted non-response.
EULA are probably unfair due to the imbalance of rights and obligations between the parties.
This is the most important amongst the bullet points for me. Companies should not be allowed to hide shady stuff in the wall of text that you are required to accept to play the game that you have already bought.
I bought a bunch of indie games that looked cool: Alwa’s Legacy (I’m playing it right now, it’s pretty fun), Night in the woods and Phoenotopia: Awakening. I also bought Dishonored (which I played back in the days, but I’m eager to replay one of these days, alongside with its DLCs).
Risky purchase of the week: King of Dragon Pass. Never heard of it, but both the screens and the reviews were positive and it seems right up my alley, so I decided, why not.
I also really, really wanted to buy I was a teenage exocolonist, because it’s one of my favourite games from 2022, but the GoG version still hasn’t been updated to the recent patch, and seems like it never will. Shame.
As a short person, I found this guide very useful to face problems that arise from my day-to-day life.
I guess you two have something in common, then.
Were you too busy with your other garbage to click the link and read the proper full review?
Like, I know that shitting on Kotaku is a gamer’s favourite pastime, but I genuinely don’t understand what you are complaining about here. All their reviews are “unscored”, they don’t give scores anymore. It’s not like they criticized the DLC either, their review is super positive.
I’ll be honest, the playtest was handled so badly and most of the changes were so lazy, that I lost all the interest in getting the new rulebooks. Not that I had any to begin with, after the OGL shitstorm.
I created revised options for the base 5e classes to play with my friends, and I’m having a lot of fun that way. I’ll pirate legally obtain these new books down the line if it becomes necessary, but me and my friends are accustomed to homebrew everything, so I don’t see that happening anytime soon.
IMO the fact that the developer is selling the game five cents cheaper on another storefront doesn’t prove that it’s bullshit. As I said, it could just be that Steam doesn’t care enough to go after them for a five cents difference, or they allowed it on that specific case after the developer sued them in 2021, or maybe who knows, it’s an entirely different reason. Calling it “bullshit” without even knowing the context is way too rushed.
I’m not making shit up though, I’m literally citing the source of the article that this entire comment section is writing about.
Maybe Humble Bundle has a deal with Steam. Maybe Steam doesn’t care about going after a developer for selling a game five cents cheaper on another storefront. I don’t know, and I’m not going around accusing people of wrongdoing on the basis of some kind of conspiracy theory (“something stinks”).
If the lawsuit turns out to be fake, that’s good, and users are safe. If it turns out to be true, then great, they’ll make Steam to change their practices, just like they forced them to allow users to refund their games under certain circumstances.
I’m sure as hell not jumping into a comment section spending my time defending a multi-million dollars corporations that already overpays lawyers to do that.
(Btw I saw the game on Steam as 19,50 and forgot to check the currency; it’s actually euros on my screen and I was comparing it to the 19,95 dollars from Bundle, so yeah, my bad.)
The source makes a claim that selling off platform at a lower price than Steam would get them delisted. You linked the Steam page ($19,50) and the Wolfire.com page ($19,99), so what’s your point? Reread the post.
[…] they [Steam] replied that they would remove Overgrowth from Steam if I allowed it to be sold at a lower price anywhere, even from my own website without Steam keys and without Steam’s DRM.
So why is the game still on steam then if that “cited” information was accurate?
Because Steam is the largest storefront with the biggest userbase and forfeiting those sales is a death sentence for developers.
You mean the harness, or the halfling?