Additional thoughts:
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If we’re losing our enchantments too often, we could build in some redundancy by going up to two copies of each. The problem with that is there’s a 33% chance you’ll get a duplicate on turn 2, in which case you’d have to wait until turn 3 or 4 to win. So I guess it’s worth it if our enchantments are getting killed in more than 33% of games.
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I was wrong about Teferi in particular, the Historic-legal version is the “fixed” Alchemy card and that doesn’t get in Chimil’s way. Other can’t-cast effects, such as Drannith Magistrate, are still a concern.
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Looking at the list of weaknesses I laid out starts me thinking about how I’d build a white prison deck for this format. Unfortunately, it would need a lot of rares and I don’t have quite that many wildcards.
We have cards already for Mabel and Hugs. From the story we also know that Finneas is an expert archer, Zoraline is a cleric, and Helga is a minor mage. Not sure about Gev’s class yet but he’s some sort of performer: he “wielded a pair of fire maces, swinging and spinning them in a dizzying display of grace and finesse, their flames leaving trails in the twilight.”