Yep, it’s been really painless! I even got all other weapons after a few hours of grinding (onos and ruvox). As a thanks to DE I then spent 50 plat to rush the foundry which I usually never do😁
Still my go-to for spy missions, but unfortunately doesn’t see much use outside of it
When DE added auto-attack by holding E, I’m guessing they never got around to making it work the same way with Atlas’ Landslide? Would be neat if you could just hold 1, or alternatively make it so pressing 1 is a toggle that replaces your melee weapon so you can just hold E to rockpunch continuously
But yeah I remember the 1111111 gameplay and it quickly made me drop the frame despite how cool it looks and sounds :/
Petrify and Desecrate are 2 different types of loot generation so they stack, it’s mostly a way to create even more drops for the team. Pull could be fun indeed tho
Absolutely, you can completely ignore melee efficiency now since you get free fast heavy attacks every few seconds while attacking.
I really like Nekros and the type of build he can go for, he’s still my goto frame for long survivals since otherwise you tend to run out of life support no matter how many enemies you kill. It does feel like he doesn’t have any interesting abilities though, desecrate is practically a passive and terrify is a good armor strip but the rest might as well not exist. I think I have petrify subsumed for his #1 for added loot generation and some CC.
Yep, can confirm the attacks are dangerous. I went in cocky with citrine and then I got stripped in the first few attacks, pulled in, staggered and killed immediatelly 😁
Yeahh but mecha mods are so underwhelming on their own :/ I need to spend 2 warframe mod slots on shield recharge and additive armor increase, which is an even bigger waste than the aura’s bonus to damage against a single random enemy.
Kullervo can already spread his damage around with his third ability as well, I much prefer dethcube on him for more energy generation.
I love Ember, she’s got it all. Energy economy with the augment that makes her #4 generate orbs, high damage reduction with #2, armor strip with #3 and all the fire going on… She’s good all around (well, unless you go for high lvl corpus missions) The resource management is satisfying and the rework was a huge success IMO.
Her #1 is the only outlier that seems kinda boring and useless, I tried replacing it with nidus’s larva to group enemies together for her #4 but it has such a short pathetic range by default lol, and its even less useful nowadays with all the CC-immune eximus units running around.
IIRC they said that overshields and shieldgate are bugged/OP at the moment and having too high of a duration but that will be changed with the next major update? So dunno if brief respite is gonna stay that good. Could still be a good thing tho, and its the default aura polarity a well so maybe you got something there
Ohh, cat’s eye, I see. A bit annoying it only has 1/3 uptime overall but it does seem like a nice additive bonus, and as an overall solid buffer for crit builds.
Is Adarza the only companion that can get above 50% crit chance? Seems kinda wasteful to dedicate the whole companion just for x1.2 crit damage but then again, maybe they do decent damage on their own nowadays.
I was planning to try Hunter Synergy and see if that counts in potentially activating Tenacious Bond on any companion
Hmm, it’s one marked target every 15 seconds and the spread is only 7.5 meters but it does seem interesting, it could have some good synergy with citrine perhaps? Maybe even new hydroid with all the corrosion going on, or excalibur with chromatic blade? Not sure which other frames want to go for lots of status dmg.
It’s an oldie but a goldie - my favorite synergy is Nekros, Despoil, Equilibrium, Health Conversion.
I wish other frames had such unique interactions as well - a core game concept like health orbs, a warframe ability and augment that causes ability to run off health, getting more armor by getting more orbs and then using a weird equilibrium interaction so you can pick up even more health orbs even when you’re already full, while generating tons of them with despair… it’s so weird and unexpected and yet it just works off each other so well 😁 it all just comes together in a way
I guess the point of contention is that with every other aspect of warframe, you can actually fit everything (with enough forma, at least). Warframes, weapons, exalted weapons, railjack, archwing, necramechs,… there is always a way to fit all the optimal mods on these builds. So why are companions the only exception? Of course it seems like a mistake from any casual player when the expectations are set differently by the rest of the game.
Also, we got new redtext very fast!
Can’t believe 44 mad lads actually bought it for 10k plat
Honestly this all might be worth it just for the fact that we can now put a friendly outline on allies, right? No more shooting friendly moas and ospreys! No more searching for the defense objective guy hiding in shadows and getting downed there! No confusion with nekros’s shadow allies and whether they are friends or foes!
These are all good changes but I can’t help but feel like they are missing the forest for the trees. I personally don’t use companions for their damage output or sth like that, and I doubt the majority does either - I use them for vacuum, for enemy/loot radar, and for charm. Everything else is pretty much irrelevant, we don’t really need them to do damage or cc enemies or buff our warframes or strip armor or anything of the sort, warframes do it better, faster and overall more reliably.
Them addressing survivability is a good thing but they seem to be missing the point of why it mattered in the first place. Sure, my kubrow will now be more difficult to kill and it can always be revived… but do I have any reason, besides flavor, to take it over smeeta, vulpaphyla or even the djinn?
And that’s all assuming that doubling their EHP is enough and that they still provide vacuum while incapacitated (which Pablo didn’t want to say yet if it was the case). If they keep dying and not giving constant vacuum uptime, then panzer still automatically wins every time?
Sorry Steve but I am actually legitimately more excited for Pablo’s QoL updates than Soulframe 😅
Hmm maybe, I don’t have all the incarnon upgrades yet so it could feel better later on. I still feel like a lot of stars have to properly align in order for the incarnon mode to actually feel powerful, otherwise it’s just meh - especially if you compare it to something like lex incarnon which seems better in pretty much every way.