For some reason I can’t help but think this looks a little bit derivative of Illusion City for the MSX Turbo R.
For some reason I can’t help but think this looks a little bit derivative of Illusion City for the MSX Turbo R.
Not European, but I think they might not use PSI since that’s Pounds per Square Inch. I believe they use Pascals.
Ah, but you see, it wasn’t just any cardboard. It was cardboard with the Nintendo logo on it sold by Nintendo.
They will probably do it. Nintendo fans are so rabbid they’ll buy crap in a paper bag as long as it has the Nintendo logo on it.
I used to like you, Nintendo. But you have become something more terrible that I ever thought possible after Iwata died.
Its pretty rare for a creative to want to go back to their previous works. Most want to keep making new stuff, even if that comes at an expense to everyone else. Its understandable, but it also becomes disappointing to people that like a certain work and then a creative revisits it only to make it something completely different.
Why? Are they worried Shadows might not do as well as they keep pushing it will?
Get a load of this amateur, you left two (maybe even three) of those rails unused. SMH my head my head.
People bought a game that is well known for being hard, and then complained it was too hard.
Kadokawa is a big company that many people already know about beyond their ownership FromSoftware, why they would choose to title this on FromSoft is quite strange.
You thought From was just going to make a massive DLC and let everyone waltz through it like they were a god with their high level base game character?
I didn’t say anything about how it started, I said what it means as it pertains to aesthetics, which was what I felt was the primary root of the question.
Never
Typically speaking in the aesthetic sense, _punk means taking a certain look to its extreme. Cyberpunk of course infusing everything with computer technology, steampunk infusing everything with the looks of a steam powered machine, etc.
Starfield was described once as having its aesthetic “NASApunk,” which sounded really cool to me when I heard it. I expected white and black, gold foil, etc. Which isn’t really how the end product ended which was a bit disappointing, but the point remained that calling it “NASApunk” had me immediately expecting a certain aesthetic.
In the case of Frostpunk, I am not sure. It takes place in a frozen world, but it doesn’t have an aesthetic to fit that name so it may just be a title.
Ironic considering the rapidly dropping playerbase of Helldivers 2 due to Arrowheads questionable balancing changes lately.
“So you dont have to be as good as games journalists”
I mean, ignoring the fact that From/Bandai 100% gave journalists a 100% complete save with a high level character to play the DLC with, this is such a massive burn to people complaining that its too hard.
This looks interesting but so much of this seemed heavily animation dependant that it almost looks like they show entirely cutscenes or QTE type scenes. I doubt that much of the game will look like the gameplay they show because none of it looked generic enough to apply to more situations than the specific one they showed.
I certainly am interested, but I want to see some real live gameplay.
Average modern Nintendo product
The “Three Day Special Operation” trim package.
Dino Crisis, was the world’s only game in the “Panic Horror” genre AFAIK. It was similar to a survival horror game but enemies were much faster and could follow you into different rooms if you left them alive. There were also a few other mechanics that made it different from Resident Evil, which was made by the same people.
Absolutely would recommend the first two games. Which are the ONLY Dino Crisis games. They never made another Dino Crisis game after 2.