Idiomdrottning demonstrates a new and often cleaner way to solve most systems problems. The system as a whole is likely to feel tantalizingly familiar to culture users but at the same time quite foreign.
I think this is spot on and I overall dislike the game. One thing that I am a li’l bit interested in is the hitpoints system which seems like a good mix of Fate stressboxes with D&D damage.
The amount of incoming damage can go to certain thresholds and that has different consequences (both symbol-layer mechanical and diegetic). I think that’s neat and I’m glad to see that experiment carried further.
How much gold is in that hoard?
Wow, I had missed that. That’s not good. I mean, CR gets criticized for their “shopping episodes” (even though my own group is even more extreme in that regard) so maybe that’s to address that? Diaspora, for example, just has a “recourses” roll instead of detailed accounting of space credits, and it seems to work well in the context of that game.
How far does that bandit run?
I don’t think that’s a fair characterization; range bands is trued and tested tech. Cartesian spatialization is overkill for most game groups.
@Aielman15@lemmy.world @Shyfer@ttrpg.network
Climate change has the same “going through it in real life” trait as Pandemic has.
It’s awesome!
Now that the concept has caught on so widely, I’ve often wished @pluralistic@mamot.fr had gone with a less scatological term. But maybe that is part of the reason it caught on 🤷🏻♀️
@technology@lemmy.world
That’s rich when the Google Play store is full of malware while F-Droid is full of gems.
best: play games with them
Yes! I was just about to say the same thing.
It’s something most boardgamers really want, it’s something that they can’t buy, and it’s lower impact on the planet than buying a bunch of plastic and cardboard.
Absolutely did not expect that take from Reason.
Despite this unbridled optimistic view, it’s hard to deny that much of this game could be described as fantasy. The clarity of structures found in the format of a board game in no way parallels the deeply troubled complexity of our world. In fact, Daybreak makes it clear that to accomplish such an arduous task requires the absence of hurdles such as opposing financial incentives and human egoism.
Yeah 💔
For me these games are kinda upsetting almost, for how frivolous they come across. The “build back civilization easily after the collapse” ones are even worse, though.
I was on a seminar with some scientists who had created and played many sessions of a very realistic sim game of how Switzerland could meet its climate goals. And no group had ever managed to win it. People were unwilling to give up cars and meat and cheese, was one problem. (That’s also why I don’t fully buy the “it’s only the corporation’s fault” line of reasoning.)
@boardgames@feddit.de
I love Carcassonne and play it often but I don’t like putting a bunch of expansions in. I have three versions: South Seas, The Castle (a.k.a. Zamek), and Mists over Carcassonne, I play them separately and that way I think they end neatly and satisfyingly. My last game of Zamek with @smorkin came down to the last tile drawn!
If D&D had only been a series of fights, it would’ve been the same thing, but the revolt happened when one char was doing fun fun village stuff and exploring and social interaction while the other char was healing up from bloody wounds in an inn bed for a week. I think they were only like three or four levels apart.
Now we use https://idiomdrottning.org/oh-injury instead for our HP realism purps. (Basically HP is fatigue/hope/destiny.)
My own reason for staying DM so long was that I had such a hard time trusting that the other DMs wouldn’t “cheat” (YMMV what “cheating” means as a DM). Finally I found some ways to talk about that in a clearer and less misunderstandy way.
Awesome map, btw! I have the dungeon cards from them.
Aber das gilt nur für stabile Paare und Polyküle. 🤷🏻♀️
It was such a awesome storyline though! Def made me interested in the game (but probably gonna skip it after all since I don’t think I like these kinds of games).
It’s good that it’s a concluded S1 storyline since a lot of us still have a lot of catching up left to do of Discovery. I just started S02E08.
This is so awesome! Raises the bar of doing a lot with a little.
Cherries!