![](/static/253f0d9b/assets/icons/icon-96x96.png)
![](https://ttrpg.network/pictrs/image/0b14d547-46f9-4d31-b01c-e73d037c22bf.webp)
A shopping trip can kill half a session if it’s been a while.
Do you really have fun running a session like that? Me and my players would die of boredom.
A shopping trip can kill half a session if it’s been a while.
Do you really have fun running a session like that? Me and my players would die of boredom.
This article made me finally check Stonetop out, and now I want to run it.
Our Sorcerer knew Wish, but the player knew better than to try something like wishing to get to the lowest level of Hell, because on the meta level they wanted to play through this adventure, not to cheese.
The biggest challenge during Tier 4 is still resource attrition. Let them use their big spells, but don’t let them rest. The best challenge you can give them at this point is to make a multi-session-spanning dungeon-like structure.
An example from my previous campaign: heroes needed to get to the lowest level of Hell, but they needed to transit through every one of them in process. Enemies were everywhere, and places for rest were virtually nonexisting. I think they had like 1 long rest in four months of play during T4, and it actually was hard for them.
When I did play 5e IRL, I used Ard sheets, tweaking them in Photoshop or Illustrator whenever needed.
The worst thing is Bob doesn’t know he wants to play something other than D&D.
Where is this jail cell? What’s the city name, vibe, etc?
That’s a bad question, because it draws blanks, not leaves them. Better questions would be:
Don’t just ask «what’s the city vibe», get them something to build from!
Still, memes likes this one actually breed such GMs, because somehow they think it’s funny.
My first game in 2024 is tomorrow, and we’re finally playing a oneshot of 13th Age. I wanted to check this game out for so long, and it finally happens. I won’t run a campaign (no time for another game with statblocks and maps), though.
Second plan is to finish our Odyssey of the Dragonlords campaign. We’re getting closer to the ‘canonical’ ending with 30 sessions behind, but I also wanted to run additional post-ending content, so I feel like we’re here for another half a year or so.
Third plan is to completely and utterly stop running campaigns on 5e, saving it only for the paid (and very expensive) games for people who’re willing to pay for the brand, basically. I’m tired of prepping it, and I’m tired of WotC’s shenanigans and bad book quality.
Fourth is to finish our Forged in the Dark game, working title Edge of the Blade. It’s a basic Pondsmith-like cyberpunk game without any shenanigans which is somehow still not present on the market, except for the new release of CBR+PNK which I’ve yet to check out (but the one-shot edition was brilliant). Every FitD cyberpunk I saw were either weird or unfinished, or, most often, both.
Fifth is making my paid GMing portfolio. Sixth is to run my paid GMing service to connect good hosts and new players, but that two is yet to come.
I don’t know this guy, but he just took my thoughts and layed them in a beautiful written form. Especially parts about bed time stories and trolls – I tell it to my players exactly like that. If we establish their characters are at least somewhat experienced, we can agree they were told these stories one way or another.
Most people just want to do cool shit.
There are THOUSANDS of other games, and most of them let you do cool shit instead of tracking resources. Just, you know, stop playing D&D.
As a DM, I cringed at this. Alright, you broke the game, overshadowed your martials and blew past the encounter your DM spent so much time carefully crafting. And your game session ended two hours earlier. Thanks everyone, see you next week I guess.
Seems like you’re confused, because we’re in the blades in the dark sub.
Hiding rolls is an outdated concept. Rolling in the open builds trust between every participant.