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Joined 1 year ago
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Cake day: June 11th, 2023

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  • But that’s the whole point, I don’t know beforehand what any result would mean. Yeah, generally by habit you think higher roll is good and low is bad but you can’t apply it to every scenario. Let me visualize how it works for me

    “What’s in the sewers? I don’t know, let me see. I rolled 14. Maybe it’s something good? Maybe someone friendly? No, it doens’t make sense in this context. It should probably be a hideout of crocodile people gang.”

    Did I know 14 would mean that? Should it? Is it good? Bad? I could also not roll. I could use a coffee stain to decide. I could toss a paper clip.

    Personally I don’t consider it as fudging rolls just because dice is involved. There are no procedures. I use it to guide my imagination because I have it right here before me. Tarot deck? Usually not, but it’s also a fantastic tool to do so and you may interpret it however you want. But I agree with you that drawing death 3 times is rather self explanatory and it’s an obvious disaster (also what a fun one!). But a die result is just a number without meaning, it only gives me a starting point for my thoughts. It’s a habit; a tick; a real object that binds me with the virtual world. Not a roll to hit or a skills check.

    If that’s fudging rolls for you then I guess I need to stir up some dice to get my flow going.



  • I was worried someone might take it this way. Fudging rolls means stating the result of a secret roll was different than it was in reality. What I’m talking about is using a die to inspire you what should happen in a situation where rolling is not applicable. Players decide to go to the sewers for some reason. What’s in there? I don’t know. Yet. There are no rules on what to roll when they go to the sewers now. I may ask them what they expect to find. I may draw a card. I may roll a die. I may consult the random encounters table. It’s not a “roll” in the gaming sense, it’s a way to get some inspiration on my next description. But it’s like with a coin toss, sometimes you know what should happen when you make the roll and before you even see the result.