@kaffiene @asdfasdfasdf by which i mean:
if you want to develop on the level of a engine, even if you’re not makign a entire engine, Rust is IMO the most productive language. But these things also take a lot of time, which is why you don’t see big games being finished. There are some like Tiny Glade where the devs built a entire custom renderer on the other hand.
@melroy i recently tried Go for the first time. just trying to parse some nested json from a file was quite painful as there seems to be no easy way to parse arbitrary json. it always needed a struct, which for complex json is quite awful to write out.
safe to say, since i have absolutely no need to the language, i won’t be using it