• 13 Posts
  • 77 Comments
Joined 1 year ago
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Cake day: July 4th, 2023

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  • As a game studio - a developer rather than a publisher - it’s very much hand to mouth. You are paid by the publishers on delivery of milestones. Milestone reviews can sometimes be subjective. You’re basically the lowest link in the food chain and can be subject to a publisher’s whim, which can often be a bit random depending on your external producer. Keeping such a studio open in the long term is about chasing new contacts, and any gaps between contacts is expensive because you aren’t generating any income, but are having to pay wages. One or two project cancellations can easily shutter an independent developer.

    In some cases studio owners may simply want out, or they might legitimately see a sale as bringing stability to the studio… Or it might just be greed. But I think it’s hard to say whether an studio would have a safer long term future being independent or being sold.







  • I used to have a bean to cup machine and this is basically the only way I could do it with a single hopper. I didn’t weigh it. I just used a scoop and got it down so I could eyeball the amount of beans per serving. It’s not too onerous. The thing to keep in mind is that most of these machines use a timer to dose the beans, so it’s not by weight. It also varies by beans, roast etc. Some beans will take longer to grinder than others. Finally I’d always aim to put slightly less beans in the hopper than the machines timer called for, to make sure there wouldn’t be any left for the next cup.