• Codex@lemmy.world
    link
    fedilink
    English
    arrow-up
    49
    ·
    11 months ago

    Earthworm Jim and several Sonic games also had really difficult underwater sections with traumatizing drowning music and timers. They really wanted our generation to stay out of the water, huh?

    • RightHandOfIkaros@lemmy.world
      link
      fedilink
      English
      arrow-up
      22
      ·
      edit-2
      11 months ago

      99% of the time, hard levels were to prevent people from beating the game when they rented it from a video rental store. The publisher wanted to basically “force” people to buy the game.

    • KnowledgeableNip@leminal.space
      link
      fedilink
      English
      arrow-up
      19
      ·
      edit-2
      11 months ago

      The Sonic drowning music pops in my head randomly during other stressful situations.

      It’s like my brain has the worst possible soundtrack.

      • Rakonat@lemmy.world
        link
        fedilink
        English
        arrow-up
        9
        ·
        11 months ago

        Years ago when hldj worked on TF2 I had a soundboard I’d play on my main server. Drowining theme is something I’d toss up when I wanted to give people a heart attack

    • Codex@lemmy.world
      link
      fedilink
      English
      arrow-up
      14
      ·
      11 months ago

      Also, I learned to give up on games from the infamous Atari ET game, which was one of the like 3 games at grandma’s house. Even understanding what’s happening on screen is difficult, let alone figuring out what you’re supposed to do.

      • torknorggren@lemm.ee
        link
        fedilink
        English
        arrow-up
        7
        ·
        11 months ago

        I figured it out and it was still a huge disappointment. Only worse game was Journey: Escape.

      • Odo@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        ·
        11 months ago

        I was lucky enough to have the manual for ET lying around. It helps greatly in explaining the game’s bizarre logic (and how to escape the infamous pits). It’s not much weirder than most 2600 games once you read it, provided somebody didn’t throw it out thinking it was useless.