• Raz@lemm.ee
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    10 months ago

    No Man’s Sky has had no loading screens during gameplay, and space to planet transitions on full planets, since what… 2016?

    The Creation Engine is just too damn old.

    • CaptnNMorgan@reddthat.com
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      10 months ago

      No man sky also barely has a story and has zero voice acting. It’s apples and oranges, just because they’re both fruit doesn’t mean they can be compared

      • zeze@lemm.ee
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        10 months ago

        How is that relevant when I’m exploring a barren planet, just gathering resources? That’s exactly what NMS has, without loading screens.

        Cyberpunk has a story and voice acting- but no loading screens like Starfield’s cities. That’s despite Night City being a much larger city than New Atlantis.

        • CaptnNMorgan@reddthat.com
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          10 months ago

          If you don’t like Bethesda games just come out and say it. Those are two games that provide completely different experiences to anything Bethesda has ever made.

          Do I wish Starfield had less loading screens? Sure, but the only thing I’m really upset about is that it doesn’t show the ship animations every time I take off and land. But that’s an immersion issue and Starfield is more immersive than either nms or cyberpunk either way.

          As far as technical issues go, I couldn’t play it when I had popOS installed but since I switched to Windows I’ve had zero issues on a 3080ti

    • Dark Arc@social.packetloss.gg
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      10 months ago

      “Engines” are not static things. What we call “Unreal Engine” goes back to the 90s.

      These comments always bug me as a programmer because it’s like someone calling a 2023 Camero old because it doesn’t have the acceleration of a 2023 Mustang… The “age” almost certainly isn’t the problem, it’s where the effort has or hasn’t been put in to the engine and more importantly the game itself (e.g., carrying on the metaphor, the Camero might be slower getting up to speed because all the R&D for the last 3 years was on a smooth ride).