The Picard Maneuver@startrek.website to RPGMemes @ttrpg.network · 10 months agoA downside of being a party of narcoleptic adventurers.startrek.websiteimagemessage-square26fedilinkarrow-up10arrow-down10
arrow-up10arrow-down1imageA downside of being a party of narcoleptic adventurers.startrek.websiteThe Picard Maneuver@startrek.website to RPGMemes @ttrpg.network · 10 months agomessage-square26fedilink
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netlinkfedilinkEnglisharrow-up0·10 months agoBG3 could have benefitted by having random encounters during rests, the way Owlcat’s Pathfinder games do.
minus-squareSheDiceToday@eslemmy.eslinkfedilinkarrow-up0·10 months agoI remember Icewind Dale and the Baldur’s Gate 2 having the potential for rest interruptions. It’s sad they got rid of the possibility.
minus-squareteft@startrek.websitelinkfedilinkarrow-up0·edit-210 months agoThere is at least one random encounter during a rest. You have to fight some people that come to steal one of your companions. Also you can end up fighting a few of the companions during rests depending on choices during dialogs.
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netlinkfedilinkEnglisharrow-up0·edit-210 months ago There is at least one random encounter during a rest. You have to fight some people that come to steal one of your companions. That’s not random… It’s entirely scripted and happens 100% of the time you have that character in your camp at the same spot in the story.
BG3 could have benefitted by having random encounters during rests, the way Owlcat’s Pathfinder games do.
I remember Icewind Dale and the Baldur’s Gate 2 having the potential for rest interruptions. It’s sad they got rid of the possibility.
There is at least one random encounter during a rest. You have to fight some people that come to steal one of your companions.
Also you can end up fighting a few of the companions during rests depending on choices during dialogs.
That’s not random… It’s entirely scripted and happens 100% of the time you have that character in your camp at the same spot in the story.