• Kaldo@kbin.social
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    8 months ago

    I’d say “i will pick it up on a sale in a year or two” but they’re just going to release the enhanced / special / anniversary / superspace edition down the line too, so why bother

  • djsoren19@yiffit.net
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    8 months ago

    I mean, the only thing that’s really needed is the standard access to the creation kit. After that, I think modders can polish it up to competency, although flying to planets might be outside the abilities of the engine. I think anyone still hoping Starfield is going to be a good space game need to stop dreaming and go back to Elite/No Mans Sky/Waiting for Star Citizen, but there were some really elaborate mods for New Vegas and Skyrim back in the day. Maybe someone dedicated and talented enough could even fix that.

    • Kbin_space_program@kbin.social
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      8 months ago

      The trick is that they want paid mods so they can do nothing and get a decade of profit. Consider that many of the mods on Nexus have millions of unique downloads.

      Even if they charge 3 bucks a mod and get a third of it, that’s tens of millions of dollars with zero effort on their part.

      But the primary issue is that the current modding framework they’re pushing onto Skyrim doesn’t support framework mods, so none of the big mods Skyrim is known for, and have kept it alive so long, could happen.

      • wizardbeard@lemmy.dbzer0.com
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        8 months ago

        And that people will hopefully riot about paid mods again. The Skyrim framework flew under the radar because of clever timing. There’s no way it goes un-noticed on their newest flagship game.

    • idiocracy@lemmy.zip
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      8 months ago

      why the surprise? as long as people keep buying they will try to squize more money for less effort.

  • malchior@aussie.zone
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    8 months ago

    Glad to see they’re still improving it. When I get the Ultra Game of the Year Turbo Deluxe edition for $20 in years to come, I no doubt will enjoy it.

    • BigBananaDealer@lemm.ee
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      8 months ago

      i didnt play new vegas until the ultimate edition was 5 bucks at wal mart. thankfully avoiding the horrid bugs it had on launch

  • ACardboardRaven@lemmy.ml
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    8 months ago

    oh boy, now i get to enjoy… basic features that should have been there at launch?

    seems this is a recurring thing nowadays. i pray to god fable 4 doesn’t suck the big one.

      • thesmokingman@programming.dev
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        8 months ago

        Peter Molyneux is not involved with the project or studio so there’s actually a chance we might have both reasonable expectations and promises delivered. I had to google around to make sure; initially I was going to link some stuff about how trusting Molyneux is really dumb.

        • ryathal@sh.itjust.works
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          8 months ago

          Instead it’s a title made by a studio that’s about 3 levels removed from the original creators.

  • Pratai@lemmy.ca
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    8 months ago

    Soooo… they are working with the unpaid modders to make more content they’ll surely charge for.

    SOOOOO glad Sony didn’t buy that garbage.

  • Ilflish@lemm.ee
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    8 months ago

    If the modding community likes Starfield it should really help with the emptiness of space at least. I can imagine the idea of just building an entire quest line in your selected planet would be nice for avoiding mod conflicts

  • spiderkle@lemmy.ca
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    8 months ago

    It’s nice Bethesda wants to pull a Cyberpunk, but Starfield at it’s core just isn’t as good. I’m all for some redeeming updates though, because at least there would be something to come back to

  • Dem Bosain@midwest.social
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    8 months ago

    I haven’t bought Starfield, was waiting for sub-$25. If there are no mods, I’m lowering that to sub-$10.