• ColeSloth@discuss.tchncs.de
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        5 months ago

        Sweet. Thanks. SD has pretty much completely taken over as my gaming PC, so whenever I get around to 2077, I’ll be doing the same as you.

      • Akinzekeel@lemmy.world
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        5 months ago

        I keep hearing this from people but it runs terrible on my SD. Cannot get more than ~27 fps and it regularly dips below that.

        Did you tweak the settings somehow?

        I previously played it on my Xbox and had a great time. Would love to play it again on the SD eventually.

        • supercriticalcheese@lemmy.world
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          5 months ago

          That’s weird did you tweak the graphics settings?

          I am using the steam deck defaults and it is limited to 30 FPS. But it’s stable it didn’t bother me so far.

          If I were to unlimit the FPS it stays in the 30-40 fps based on a small run I did now in Dogtown.

  • Potatos_are_not_friends@lemmy.world
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    5 months ago

    I think when they fixed all the obvious jank, went all in on the world building and strong storytelling, and timed it with the incredibly excellent Cyberpunk Edge runners series… Everything turned around.

    The game is still pretty crappy as a open-world, loot still feels halfbaked and honestly combat is so dumb that I have to gimp myself and refuse to pick certain skills just to have some challenge.

    But I ignore it because when the story pulls you in, you’re hooked!

    • 1stTime4MeInMCU@mander.xyz
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      5 months ago

      That’s funny, I feel kinda the opposite lol. The story just feels ok to me (I thought the story of PL was a lot more interesting though) but I just love the setting and just blasting through enemies

      • kakes@sh.itjust.works
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        5 months ago

        Last I played - forever ago - I was just disappointed that the random NPCs were nothing but decoration. Made the whole setting feel flat to me, sadly.

    • Dariusmiles2123@sh.itjust.works
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      5 months ago

      I loved the world, enjoyed its story but didn’t like the combat as it felt a bit messy and I felt overpowered as a hacker.

      After two playthroughs, I’ll probably do the expansion at one point but I don’t know if I should play it from one of my playthrough or from a new save.

  • MrScottyTay@sh.itjust.works
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    5 months ago

    I hope this doesn’t make them think they can do this again though. This should make them realise they should’ve always gave the Devs more time to cook our been more realistic with scope from the get go

    • slaacaa@lemmy.world
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      5 months ago

      But they can, because it seems like most gamers have goldfish memory, and they forgot/forgave the shitty launch and first years

      • Drewelite@lemmynsfw.com
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        5 months ago

        What I think is astonishing to some people lately about Cyberpunk, is that they got most of their information from the popular channels on the internet. Despite its name, these channels (reddit r/all, Twitter, etc) are a (loud) minority of the actual opinions.

        Pretty much every one I talked to IRL about Cyberpunk was aware of the controversy, but had a much more nuanced opinion than I was seeing online. Many of them enjoyed it and weren’t really experiencing that many bugs (myself included). But this wasn’t an “allowed” opinion online. Anyone who said the game was enjoyable or they didn’t personally experience many bugs were attacked for being a CDPR fanboy (myself included) and down voted.

      • asret@lemmy.zip
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        5 months ago

        In my experience it was much less buggy at launch than for example Elder Scrolls: Oblivion. I didn’t experience any game-breaking bugs, just ones that harmed immersion. There was a bit of T-posing, the occasional floating prop/animation bug, and once I got launched into the desert when climbing through a window. No crashes to desktop, no broken progression. It probably helped that I was happy with the game they delivered rather than getting hung up on what may have been promised.

        • Optional@lemm.ee
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          5 months ago

          bethesda games are known to be shit and buggy since forever and they mostly don’t even fix em after years it’s just how they operate . which isnt something ppl should normalize even sea-dogs / not developed by them - morrowind - oblivion all had these issues bethesda is really not a rolemodel on these things

          • asret@lemmy.zip
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            5 months ago

            Yes, just wanted to contrast the reception they got. Bethesda games don’t generally attract as much ire for the bugs. People expect them and tolerate them (to an extent). Cyberpunk 2077 was a totally broken mess according to the internet, while the Elder Scrolls are the greatest thing ever.

            I had crashes to the desktop about every 4th area transition in Oblivion and it still didn’t bother me too much, since it had just saved and took less than a minute to get back into the game.

            Some bugs - even total crashes - can still be put up with just fine.

            • Optional@lemm.ee
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              5 months ago

              Because bethesda ( unfortunately ) got grandfathered in to making very good open world games FULL OF BUGS AND kinda got away with it undeservedly so ( kinda like how pokemon gets away with making mediocre games coz they were the first . like imagine call of duty ( as shit as they are ) making 2 versions of games and sellling you different weapons on each and you gottta payy 140 dollars :D if you want full content. but ppl are kinda waking up starfield was criticized more than their last games etc… ( id say cyberpunk was still worse than most elder scroll games though ( but still totally agreee with you different fan bases treat games differently both arent ok.

            • IronKrill@lemmy.ca
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              5 months ago

              Anecdotally, I feel like there is some survivorship bias going on here. I’ve seen plenty of complaints about Bethesda bugs over the years, but people that are truly bothered by it (me!) have sworn off all their games and thus have no reason to talk about them anymore. The only ones left playing are those that still have some enjoyment/respect for Bethesda games. Cyberpunk felt like more of a “mainstream” hit so it makes sense there was more backlash.

      • Riven@lemmy.dbzer0.com
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        5 months ago

        My thought coming into this thread. Plenty of people here sucking their dick and forgetting the terrible launch. They earn what they deserve.

        • umbrella@lemmy.ml
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          5 months ago

          i bought into it and hate that its getting so much praise.

          fixing the garbage they released is bare minimum.

      • mriormro@lemmy.world
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        5 months ago

        I still think this game is shit since I was subjected to the release version and haven’t picked it back up ever since.

        Fuck this game and the management that fucked it all up.

    • GbyBE@discuss.tchncs.de
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      5 months ago

      Honestly though, I believe the early issues with the game were mostly on consoles. On a decently specced PC, the game would run nicely right after launch, with some bugs, but nothing game breaking. I got it right after launch day and enjoyed myself quite a bit with it. The police and the way the cars drove were the things that bothered me the most.

      • MrScottyTay@sh.itjust.works
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        5 months ago

        I remember hearing even some high specced pcs were having issues and you had to essentially be lucky that you had a configuration that they had the time to optimise for. Just having the best gpu wasn’t enough, for example

        • hswolf@lemmy.world
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          5 months ago

          thats was just a loud minority talking about super max setting with Raytracing and 4k

            • hswolf@lemmy.world
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              5 months ago

              Not that I remember, true that it didn’t handle the last gen consoles, and that it was marketed as quite demanding

              Sadly “minimum” or “recommended” just tells us the game runs, not that it runs well

      • LwL@lemmy.world
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        5 months ago

        I played it on a pc that was ok at the time and the physics engine glitched out so things that were supposed to be sitting still on top of/next to each other would randomly collide and sometimes fly off. Still had fun with the game though.

      • antaymonkey@lemmy.world
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        5 months ago

        I tried playing on the lowest possible settings with a 1070 and averaged around 14fps :/

        I still finished the game because it was awesome, but haven’t revisited it ever since.

      • kautau@lemmy.world
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        5 months ago

        True, though that shouldn’t give anyone dev or publisher the right to release a broken game on consoles because it works on PC. Either postpone the PC release date until the console issues are fixed, or release as a PC exclusive until the same. Part of the reason the game was so successful with phantom liberty is that they stopped previous gen console work so they could only focus on hardware that could actually support the game. As with many devs, their partnerships fucked them, getting pressure from Sony, MS, and Nvidia to release the game before it was a polished product

    • Thatuserguy@lemmy.world
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      5 months ago

      A publicly traded company prioritizing consumer satisfaction over short term profits? Learning from their “mistakes” after they still got a shit ton of money for it anyways and probably will if they do it again? I’m not banking on it.

        • Drasglaf@sh.itjust.works
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          5 months ago

          Strangely enough, I didn’t have any game-breaking bugs or crashes and I played it at launch. I guess I was lucky.

          • SchmidtGenetics@lemmy.world
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            5 months ago

            I had the quest glitch where you could no longer progress the story. It was also in the later 25% of the game, so 80ish hours in.

          • SchmidtGenetics@lemmy.world
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            5 months ago

            It being released in a essentially a beta state with a terrible UI? half the loot being a bitch to access because you always cast igni? Game breaking bugs and glitch’s? Hard crashes?

            I don’t think they have released one game that was actually release ready yet.

            CP2077 was far worse, but that doesn’t mean the Witcher 3 was okay, it was still absolutely botched.

            • ThunderWhiskers@lemmy.world
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              5 months ago

              CP2077 was far worse, but that doesn’t mean the Witcher 3 was okay, it was still absolutely botched.

              This is literally a rewording of what I just said.

                • ThunderWhiskers@lemmy.world
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                  5 months ago

                  I’m not downplaying anything, but comparing a dumpster to a dumpster fire and saying they are the same thing is, at best, a little misleading.

                  The release of Witcher 3 was bad, but it was industry standard bad. Cyberpunk shipped straight up broken and incomplete. It has been fundamentally reworked at least twice since launch.

                  I don’t think anyone is apologizing for The Witcher 3 at launch, but let’s not pretend they are the same thing. There are more shades than black and white.

      • Cruxifux@feddit.nl
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        5 months ago

        Lol I was gonna say

        What a naive and unrealistic outlook on how the world works

        But you already said what I was gonna say but smarter

    • dsemy@lemm.ee
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      5 months ago

      There’s no chance this won’t happen again IMO (though since they abandoned their own engine maybe it won’t be as buggy this time).

  • mommykink@lemmy.world
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    5 months ago

    Man, I’m glad that people are enjoying the game as much as they say they are but I tried my first play through earlier this year and it was terrible. I saw almost no difference in the amount/type of glitches between what I experienced back in January and what I saw online when the game first released a few years ago.

    • Howdy@lemmy.zip
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      5 months ago

      I played on launch month and only encountered one bug that was game breaking and it was only a loading point glitch where I had to load to a previous save point. Played just a month ago and the whole game was super smooth.

    • Hegar@kbin.social
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      5 months ago

      I have 50+ hours and only minor graphic glitches. A couple dead bodies standing up, the odd piece of floating loot. Nothing that seriously detracts from the experience.

  • assassin_aragorn@lemmy.world
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    5 months ago

    Legitimately one of my favorite games. Incredible story, characters, and side quests. It’s also the only time I’ve actually felt like I was in a city when playing a game, they absolutely nail the environment and setting. It feels like a true city, not a video game city.

  • secret300@lemmy.sdf.org
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    5 months ago

    What idiots gave this game a good review? It’s not like no man’s sky that had a small team and dozens of legal trolls as well as a flood.

    • scops@reddthat.com
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      5 months ago

      (First off, the last gen versions were a shit show and I fully believe CDPR should have bit the bullet and cancelled those preorders. That was a failure at the high levels, not with the devs. This is about the PC version:)

      Hey yo, I’m one of those idiots that gave it a good review, and that was day one. Yeah, it had a bad launch, but I’d argue it was no worse than No Man’s Sky, or Vampire The Masquerade: Bloodlines, or The Witcher 3. All of the above are some of my favorite games of all time.

      If you don’t like the core game, cool. Agree to disagree. But the things that people love about the game now have been in there since 1.0. Sure, there are genuine criticisms to be made, but most of the hate this game got has either been patched out or was pure bandwagon hate to begin with.

      • secret300@lemmy.sdf.org
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        5 months ago

        The point I’m making is that they had no excuse to release it in that state in the first place unlike hello games with no man’s sky which was also a horrible launch.

        • scops@reddthat.com
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          5 months ago

          On old gen consoles, yes. On PC, it was merely a rough launch, not the industry shattering event it was made out to be.

    • Zorque@kbin.social
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      5 months ago

      It is like No Man’s Sky in that most people who weren’t fanatical about saying it had a huge turn around stopped caring about it after a year or so.

  • joneskind@lemmy.world
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    5 months ago

    Second run female V. Discovered the game this year because I play it on Mac (using Whisky) and it wasn’t possible before.

    I am not a gamer (as you can tell by my computer’s brand) as I really struggle to find games I want to invest time into. I’m too old to enjoy the thrill of dying 20 times in a row to kill a boss (been a WoW hard player for a few years, but mostly for the lore when it was still great) so I play easy mode and enjoy each and every bit of dialogue I can.

    This game is one of the best Sci-Fi movie I’ve seen in years. Sometimes it makes me feel like I’m in 1982’s Blade Runner, waiting for Rutger Hauer to make an appearance. I already met Daryl Hannah and Sean Young (or very resembling characters at least).

    Anyway, I don’t care much that the launch was terrible. I’m just glad the game exists.

    PS: As a Metalhead myself, the only things I dislike about the game is Johnny’s band stuff. The game’s music is absolute dope though.

    • morbidcactus@lemmy.ca
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      5 months ago

      Tomb Mold does a few of the tracks on Ritual FM, I really liked that they got realworld artists to do in universe tracks. All of the stations are solid, love that they implemented radio outside of vehicles as well.

  • Hegar@kbin.social
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    5 months ago

    I’m ~3/4s through my second playthrough and appreciating it more and more. Haven’t picked up the expansion yet either.

    I found it hits much harder with a female character. The Johnny Silverhand situation especially felt much more… metaphorically resonant? And Jackie feels more rogue-with-a-heart-of-gold when his best buddy is a woman.

    Quickhacks are OP but felt correctly haxx0r, mantis blades are super fun. I enjoyed the combat well enough. Cars are meh, but it’s cyberpunk so if you’re not riding a futuristic bike ala Akira you’re doing it wrong. And wiping out on a bike is great.

    The characterisation and world building are what really shine. I was reluctant to play the corpo background but it really makes the story sing.

    spoiler

    The first time you’re in a car with Judy she has a prominent tattoo that says “underwater where thoughts can breathe”. Then next mission or a while later her apartment has jellyfish looking paint splotches and an aquarium. It’s expanded on more explicitly later, but I really enjoy the way they pull together their characters.

    The scene with Takemura on the roof talking about Bakeneko is another moment that I enjoyed first playthrough and came to really appreciate a lot the second time. His food snobbery becomes quite endearing after he accidentally texts you his attempts to search for restaurants.

    • kautau@lemmy.world
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      5 months ago

      It’s also my opinion the female voice actor did an incredible job where as the male voice actor did a great job. Even in the most basic of side quests, it feels like she is giving it her all to be V in that situation whereas on the other hand some lines it feels like he’s just phoning it in.

      Admittedly I haven’t played the new expansion as male v yet, and that may change my opinion. Especially considering I think Keanu gave 110% percent on phantom liberty where I feel like there are certain lines in the original game that were just read from a sheet without context and marked as done

      • Hegar@kbin.social
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        5 months ago

        Oh yeah, that’s a great point. I admit I stalled out of my male playthrough like 1/4 through, but for sure the voice acting felt lacking compared to female V, who really does a fantastic and job and sells every situation flawlessly. Now that you’ve mentioned it, it seems so obvious that that’s a huge part of the why female V is better.

        • kautau@lemmy.world
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          5 months ago

          I’m on a male playthrough a just recently started, and I think the trick is to realize that he’s playing the lines as a more aloof v, which is fine, and actually interesting psychologically as a v that “keeps his cards close to his chest and is cautious about who he opens up to” but you have to accept that version of v in your playthrough, whereas I got used to the “always emotionally invested v” of the female playthrough. Like I said, I still think he did a great job, but that mindset helps me to align the character with the experience. Either way, nice convo, choom

          • Hegar@kbin.social
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            5 months ago

            That reading of the character makes sense and jives with how I connect with games I play. I’ll keep it in mind when I go back for a male playthrough - gonna have to romance panam eventually. Agreed choom!

      • Chozo@fedia.io
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        5 months ago

        It’s also my opinion the female voice actor did an incredible job where as the male voice actor did a great job. Even in the most basic of side quests, it feels like she is giving it her all to be V in that situation whereas on the other hand some lines it feels like he’s just phoning it in.

        100% agree. Male V just sounds like “generic video game man who is tough, but not too tough”, where as the female V sounds like a hardened, cold bitch that you don’t want to fuck with. Cherami Leigh’s got range.

        • kautau@lemmy.world
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          5 months ago

          Yeah like I said in my other comment, I’m having fun playing through a male v playthrough with the thinking that male v just doesn’t open up often, and is trying his best to keep his cards close. It’s a fun experiment, and plays homage to how male v’s voice actor plays the character, and how a hardened veteran nomad v or abused street kid v might interact with folks, but Cherami’s amazing work is canonical V to me.

  • Antithetical@lemmy.deedium.nl
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    5 months ago

    I got this game finally last year, after waiting for the bugfixes, and have been playing since then. I’ve got over 170 hours now, did all the sidemissions and now finishing Phantom Liberty, and loved every minute of it. This was my first dive into the cyberpunk-genre and it is impressive, especially the dystopian future that also seeps through in modern times.

    The way Cyberpunk 2077 tells its story and does world building is beautiful. The immense city with twirling roads, mountains of trash and dysfunctional society is really immersive. I understand that it is not possible to give every citizen a full back story with limited resources but the amount of detail and love that they were still able to put in is commendable. Even after all this time spent in the gameworld it still manages to surprise me with random encounters while exploring.

    I’m glad I waited for the bugfixes and had only a few crashes and minor glitchy physics. I hope they learn that delivering a good product is more important then deadlines, since players like me will wait anyway.

    Fun fact: in no other open-world-game I got run-over by cars as much as in this game. Hmm I wonder, maybe all cars evolved from Tesla’s in this universe? (j/k)

    • mox@lemmy.sdf.org
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      5 months ago

      I just started it and am having a similar experience, right down to getting hit by cars. At least, I assume they were all cars. Last time I was suddenly knocked off my feet was on the sidewalk, and when I finally regained control of my character, there was no vehicle driving away from me. It could have been a goat fitted with optical camo for all I know.

  • Cory@lemmy.world
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    5 months ago

    I preordered this game and played it at launch. Thankfully I didn’t have any crashing or game breaking bugs, just a few minor ones.

  • blahsay@lemmy.world
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    5 months ago

    Well deserved. It’s a masterpiece though it took a while to be polished properly

  • Echo Dot@feddit.uk
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    5 months ago

    I might actually bother getting it now.

    It’s kind of ridiculous nowadays that games are released, and then developed afterwards.

    • AdrianTheFrog@lemmy.world
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      5 months ago

      Yeah, I think games just take longer to develop nowadays than anyone is prepared for, especially the managers. Both companies and gamers have yet to realize that there is only so much you can accomplish in a certain span of time.

      • rockerface 🇺🇦@lemm.ee
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        5 months ago

        Yep, only buying games after they go on discount couple months after release. By that time, the game is usually also finished

      • Optional@lemm.ee
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        5 months ago

        they were coz cdproject red is still a company with multiple investors-buiness ppl but it still wasn’t an excuse the state game was in. it was really at a no excuse territory specially considering the scope amount of money that was spent on it . it wasn’t just outside pressure they did fuck up royally . but despite shit bugs (some very hilarious) at its core was a really good game and it showed even back then. so good on them ( despite the launch issues which are still inexcusable

      • Chozo@fedia.io
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        5 months ago

        Yeah, upper management at CDPR ignored the devs who told them the game wasn’t ready to ship yet, but they really wanted to take advantage of the new market of players staying home and playing video games after covid first hit.

        That short-sighted money grab cost them so much in the long run. It’s actually insane to see CDPR’s redemption arc play out after how badly they handled the launch.

        • Weslee@lemmy.world
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          5 months ago

          Cyberpunk was in development for atleast 12 years, I agree that corporate needs to be hands off when it comes to things like that, but at what point is there a line drawn and you just have to publish what you have got.

          • CheeseNoodle@lemmy.world
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            5 months ago

            Its worth mentioning that the 12 years was not at all productive. The first 6 years was basically just two guys with rough concepts, only 6 years of actual dev time. Then about 3 years in they got a new creative lead on the project who decided to scrap essentially everything and start from scratch on a whim. Then the devs get the release date the same time we do which is 2 years earlier than they expected having assumed that they’d get around 5 years of actual dev time since being made to start over.

            So yeh there was a lot of screwing around by management.

          • Cethin@lemmy.zip
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            5 months ago

            I’ve never heard this claim. Googling it I see one thing that says 8, and that likely includes pre-production and all that stuff, before you move a full team into development. The Witcher 3 came out in 2015, so the team could not have moved to CP2077 before then, and some of them stayed to make the DLC and patches. That leaves 5 years of full time development, which is not odd for a modern AAA game.

            • Weslee@lemmy.world
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              5 months ago

              I figured it was probably around 12 years, since the first teaser trailer came out 11 years ago, add afew years for the work they needed to do to even be ready to do a trailer (world lore, characters, etc)

              • Cethin@lemmy.zip
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                5 months ago

                It’s based off of a tabletop game. That trailer mostly just needed CGI work, and a basic feel for what they would aim for. That trailer was probably before pre-production even started.